Adding Animated Effects to iOS App Using UIKit Dynamics

Updated on June 10th, 2014

⏱ Reading Time: < 1 min

In the recent tutorials, it has been underlined that iOS 7 has brought along great new features. Many new frameworks, libraries and APIs have been exposed to developers, letting them create modern and engaging applications and attract more users. One of them is the UIKit Dynamics library, integrated right into the UIKit framework, allowing the implementation of real physics in the most simple manner ever possible.

UIKit Dynamics is a brand new library shipped in iOS 7, and to those who haven’t used it or ever read about it, it might sounds hard to work with. However, the truth is totally different, and through this tutorial I’ll make an effort to present how easy it has been done to add realism to an app without having deep knowledge of physics, math and of course libraries or frameworks like Core Animation. People who have already worked with such technologies, they’ll find UIKit Dynamics a really handy tool, as it takes away all the hassle and effort that was just described.

Read the full tutorial on Appcoda

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